Forward looking statements
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements
You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements.
Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future.
Combining the best of Esports and iGaming
- Diverse array of properties
iGaming (EEG iGaming)
- Tier-1 licenses
- esports gambling platform
- Full casino and sportsbook
Esports (EEG Games)
- Esports for every gamer
- In-person experiences and online tournaments
- Player-vs-player wagering
Founded in 2015
- Nasdaq: GMBL
Investment Highlights
Large, Rapidly Growing Esports and iGaming Markets
Diverse Revenue Streams
Strong Brand Partnerships in Key Sports Leagues
One-Stop Esports Industry Infrastructure Solution
Attractive Margin Opportunity
$100M in Expected F2022 Revenue
What Is Esports?
Global Esports Viewership

Competitive video gaming watched as a spectator event
550+ million global viewers in 2021
Significant global base of players
2.5 billion players worldwide 225+ million U.S. players
Attractive audience demographics
Young, digitally native and affluent 43% have an annual household income in excess of $75,00
61% of Gen Z prefers eSports to traditional sports
EEG Games Overview:
B2B Offerings


- Services 600 venues across 15,000 screens
- Automated competitions with loyalty rewards and prizes
Alpha
- Complete turnkey installation
- Sold on SAAS / outright sale basis
Omega
- Self-service esports attraction for businesses
- Sold on a distributed basis

- Online tournament platform for gamers
Crypto Mining
- Offered as add-on for LAN centers

EEG Games Overview:
B2C Offerings

- Platform for player v. player wagering
- Turnkey solution for venues of all types and sizes
- Debut tournament on March 19-20 in Atlantic City, NJ AtHome software
- Long-term opportunity to bring wagering to homes
Fully-Owned Technology Platforms
Key Platforms
- GGCircuit (software for centers controls all play / Alpha / Omega / AtHome)
- EGL (tournament platform)
- Phoenix (in-development proprietary iGaming / esports betting platform)
Benefits of full platform control include:
- No third-party payments
- No competition with B2E operators using the same licensed platform
- UI control
- UX control (including new features and add-ons)

EEG iGaming Overview
Full portfolio of real money offerings
- Casino
- Sportsbook
- Platform is esports-centric / caters to millennial esports bettors and traditional sports bettor
Profitable cross-sell
- eSports “on-ramp”
- Cost-effective customer acquisition
- Seamless player movement between products, improving retention and increasing lifetime value
Current Key Tier-1 Licenses

- Sweden
- Malta
- Ireland
- UK
- New Jersey
Global OSB/iGaming Total Addressable Market
($ in billions)

Strategic Growth Opportunities
Leveraging the Intersection of iGaming and Esports

Omni-Channel
Two key avenues for omnichannel growth: Online events bring players to Helix Centers
- Centers host league and tournament play
- Centers offer STEM education / team development
Audience cross-sales
- iGaming has a proven global market with $100+ billion TAM
- Esports is a nascent wagering opportunity that is completely untapped in the U.S
- Esports players have a propensity to gamble and iGaming / OSB players are consistently looking for new ways to gamble
