Company Overview

Forward looking statements

The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements

You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements.

Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future.

Combining the best of Esports and iGaming

  • Diverse array of properties

iGaming (EEG iGaming)

  • Tier-1 licenses
  • esports gambling platform
  • Full casino and sportsbook

Esports (EEG Games)

  • Esports for every gamer
  • In-person experiences and online tournaments
  • Player-vs-player wagering

Founded in 2015

  • Nasdaq: GMBL

Investment Highlights

Large, Rapidly Growing Esports and iGaming Markets

Diverse Revenue Streams

Strong Brand Partnerships in Key Sports Leagues

One-Stop Esports Industry Infrastructure Solution

Attractive Margin Opportunity

$100M in Expected F2022 Revenue

What Is Esports?

Global Esports Viewership

Competitive video gaming watched as a spectator event

550+ million global viewers in 2021

Significant global base of players

2.5 billion players worldwide 225+ million U.S. players

Attractive audience demographics

Young, digitally native and affluent 43% have an annual household income in excess of $75,00

61% of Gen Z prefers eSports to traditional sports

EEG Games Overview:
B2B Offerings

  • Services 600 venues across 15,000 screens
  • Automated competitions with loyalty rewards and prizes

Alpha

  • Complete turnkey installation
  • Sold on SAAS / outright sale basis

Omega

  • Self-service esports attraction for businesses
  • Sold on a distributed basis
  • Online tournament platform for gamers

Crypto Mining

  • Offered as add-on for LAN centers

EEG Games Overview:
B2C Offerings

  • Platform for player v. player wagering
  • Turnkey solution for venues of all types and sizes
  • Debut tournament on March 19-20 in Atlantic City, NJ AtHome software
  • Long-term opportunity to bring wagering to homes

Fully-Owned Technology Platforms

Key Platforms

  • GGCircuit (software for centers controls all play / Alpha / Omega / AtHome)
  • EGL (tournament platform)
  • Phoenix (in-development proprietary iGaming / esports betting platform)

Benefits of full platform control include:

  • No third-party payments
  • No competition with B2E operators using the same licensed platform
  • UI control
  • UX control (including new features and add-ons)

EEG iGaming Overview

Full portfolio of real money offerings

  • Casino
  • Sportsbook
  • Platform is esports-centric / caters to millennial esports bettors and traditional sports bettor

Profitable cross-sell

  • eSports “on-ramp”
  • Cost-effective customer acquisition
  • Seamless player movement between products, improving retention and increasing lifetime value

Current Key Tier-1 Licenses

  • Sweden
  • Malta
  • Ireland
  • UK
  • New Jersey

Global OSB/iGaming Total Addressable Market

($ in billions)

Strategic Growth Opportunities

Leveraging the Intersection of iGaming and Esports

Omni-Channel

Two key avenues for omnichannel growth:
Online events bring players to Helix Centers

  • Centers host league and tournament play
  • Centers offer STEM education / team development

Audience cross-sales

  • iGaming has a proven global market with $100+ billion TAM
  • Esports is a nascent wagering opportunity that is completely untapped in the U.S
  • Esports players have a propensity to gamble and iGaming / OSB players are consistently looking for new ways to gamble