Esports Entertainment Group, Inc. Reports Fiscal 2021 Third Quarter Financial Results

  • Third quarter Revenues of $5.4 Million, up 129% from previous quarter
  • Driven by completion of Lucky Dino asset purchase on 1st March
  • Performance bolstered by launch of SportNation.com and Vie.bet on Maltese Gaming Authority license during the quarter
  • Investment continued in building out Technology team and platform development as well as to achieve scale in back-office functions
  • Cash Jumps $11.3Million in 3Q21, Ending the Quarter at $16.9 Million with No Debt

Newark, New Jersey–(Newsfile Corp. – May 17, 2021) – Esports Entertainment Group, Inc. (NASDAQ: GMBL) (the “Company” or “EEG”), a diversified operator of esports, igaming and traditional sports betting businesses with a global footprint, today announced financial results for its fiscal 2021 third quarter ended March 31, 2021.

Fiscal 2021 Third Quarter Financial Results Highlights

  • Net revenue for 3Q21 of $5.4 million, up $5.4 million on 3Q20, (and up 129% as compared with 2Q21 net revenue of $2.4 million)
  • Gross profit (Net revenue less Cost of revenue) for 3Q21 of $3.1 million, up $3.1 million on 3Q20, (and up 199% as compared with $1.0 million in 2Q21)
  • Gross margin as a percentage of net sales in 3Q21 was 57.0%, (compared to 43.5% in 2Q21)
  • Sales and Marketing expenses of $2.4 million in 3Q21, up from $0.1m in 3Q20 (and compared to $1.9 million in 2Q21)
  • General and administrative expenses of $6.3 million in 3Q21, up from $0.5m in 3Q20 (and compared to $4.9 million in 2Q21)
  • Operating loss of $5.6 million in 3Q21, up from a loss of $0.6m in 3Q20 (and improved by 3% from a loss of $5.8 million in 2Q21)
  • Net loss of $12.4 million or $0.73 per basic common share in 4Q21, up from a net loss of $6.3m in 3Q20 or $1.02 per basic common share (and compared to a net loss of $7.3 million or $0.57 per basic common share in 2Q21)
  • Adjusted EBITDA* of -$2.1 million in 3Q21, compared to adjusted EBITDA of -$0.5m in 3Q20, and 44% improved from -$3.8 million adjusted EBITDA in 2Q21
  • Capital expenditures for 3Q21 of $0.7 million, up from $0.0m million in 3Q20 (and compared to $0.4m in 2Q21), as investment in Platform development continues
  • Stockholders’ equity at the end of 3Q21 increased by $50.0 million or 438% to $61.4 million from $11.4 million at the end of Fiscal 2020.

Operational Highlights

  • Completed asset purchase of Online Casino Operator Lucky Dino
  • Completed acquisition of Esports Gaming League (EGL), a provider of live and online events and tournaments
  • Closed $30 million registered direct offering priced at $15 per share
  • Vie.bet and SportNation.com brands launched on Malta Gaming Authority license, enabling operations in 150 jurisdictions globally
  • Filed New Jersey Gaming License Application
  • Signed exclusive Esports Tournament Partnerships with several pro-Sports teams, including the Baltimore Ravens, New England Patriots and Denver Broncos

*Adjusted EBITDA is a non-GAAP financial measure. Reconciliation is provided in the tables of this press release.

Management’s Comments

Our first quarter results were mainly driven by our acquisition of Lucky Dino combined with organic growth coming from our existing brands of Sportnation , EGL and Vie.gg.

We continue to execute on our organic growth strategy as well as acquire additional strategic esports and igaming assets.

Our recently announced partnerships with blue-chip professional sports organizations, are strong endorsements of this strategy. The imminent close of the previously announced GG circuit/Helix acquisition, combined with the recently announced intention to acquire Holodeck Media, will enable us to exponentially expand our technology-driven esports wagering, tournament play and igaming focused entertainment company.

We remain committed to the previously communicated full year fiscal 2021 revenue guidance, of $18m, and the Fiscal 2022 revenue guidance of $70m.

Our future is bright and we are very excited to continue our rapid expansion and growth driven by our unique assets and market position.

Fiscal 2021 Third Quarter Financial Results

Net revenues were $5.4 million for the three months ended March 31, 2021, as compared to $0.0million for the three months ended March 31, 2020, and were up by 129% (+$3.0m) when compared net revenues of $2.4m during the three-month period ended December 31, 2020. 9 months year-to-date revenues through 31st March, 2021 were $8.0m.

The quarter-on-quarter increase is primarily driven by the completion of the Lucky Dino Gaming Limited asset purchase on 1st March 2021, aided by the launch of both SportNation.com and Vie.bet into new jurisdictions under its Malta Gaming Authority (MGA) license

With the acquisition of Lucky Dino Gaming, Unique Active Players (“UAPs”) in the month of March across iGaming brands, rose to above 40,000, with Average Revenue per Player surpassing $80.

Total operating expenses for the three months ended March 31, 2021 totaled $11.0 million, an increase from the $0.6 million recorded for the three months ended March 31, 2020, and up from $8.1 million in the three-month period ending December 31, 2020. The increase was primarily attributable to the increased payroll, stock compensation, marketing, legal and professional services fees related to increased business activity.

Total net loss for the three months ended March 31, 2021 was $12.4 million, up from a loss of $6.3m in the three-month period ended March 31, 2020. This was principally driven by increased Equity Based Compensation, Transaction related costs, Depreciation and Change in the Fair value of Warrant liabilities, totaling $7.4 million between them.

*Adjusted EBITDA for the three months ended March 31, 2021 was -$2.1 million, up from -$0.6m in the three-month period ended March 31, 2020, but improved on the -$3.8m adjusted EBITDA in the three-month period ended December 31, 2020.

Financial Results Conference Call

EEG will host a conference call at 4:30 p.m. ET to answer questions about the Company’s operational and financial highlights for the third quarter of fiscal year 2021 and other recent developments.

Event: Esports Entertainment Group Third Quarter Fiscal Year 2021 Conference Call
Date: Monday, May 17, 2021
Time: 4:30 p.m. Eastern Time
Live Call: + 1-800-437-2398 (U.S. Toll-Free) or + 1-323-289-6576 (International)
Webcast: http://public.viavid.com/index.php?id=144979

 

Non-GAAP Financial Measures

To supplement its consolidated financial statements, which are prepared and presented in accordance with Generally Accepted Accounting Principles (GAAP), the Company uses adjusted EBITDA, a non-GAAP financial measure. The presentation of this financial information is not intended to be considered in isolation or as a substitute for, or superior to, the financial information prepared and presented in accordance with GAAP. The Company uses this non-GAAP financial measure for financial and operational decision making and as a means to evaluate period-to-period comparisons. The Company believes that it provides useful information about operating results, enhances the overall understanding of past financial performance and future prospects, and allows for greater transparency with respect to key metrics used by management in its financial and operational decision making. The non-GAAP financial measure used by the Company in this press release may be different from the methods used by other companies.

We define and calculate Adjusted EBITDA as net loss before the impact of interest income or expense, income tax expense or benefit, depreciation and amortization, and further adjusted for the following items: stock-based compensation, transaction-related costs, non-core litigation, settlement and related costs, remeasurement of warrant liabilities, and certain other non-recurring, non-cash or non-core items, as described in the reconciliation below.

Adjusted EBITDA excludes certain expenses that are required in accordance with U.S. GAAP because they are non-recurring items (for example, in the case of transaction-related costs), non-cash expenditures (for example, in the case of depreciation, amortization, and stock-based compensation), or are not related to our underlying business performance (for example, in the case of interest income and expense and litigation settlement and related costs).

Esports Entertainment Group, Inc.

Condensed Consolidated Balance Sheets

(Unaudited)

March 31, June 30,
2021 2020
ASSETS
Current assets
Cash $ 16,880,683 $ 12,353,307
Restricted cash 3,428,366
Accounts receivable, net 153,011
Receivables reserved for users 1,486,024
Loans receivable 2,000,000
Other receivables 920,115
Deposit on business acquisition 500,000
Prepaid expenses and other current assets 1,423,581 263,345
Total current assets 26,291,780 13,116,652
Equipment, net 80,904 8,041
Operating lease right-of-use asset 546,012
Intangible assets, net 27,810,029 2,000
Goodwill 16,992,199
Other non-current assets 1,290,353 6,833
TOTAL ASSETS $ 73,011,277 $ 13,133,526
LIABILITIES AND STOCKHOLDERS’ EQUITY
Current liabilities
Accounts payable and accrued expenses $ 5,305,176 $ 811,549
Liabilities to customers 3,218,798
Deferred revenue 145,091
Liabilities to be settled in stock 927,855
Notes payable – current 158,141
Operating lease liability – current 240,725
Contingent consideration 300,000
Total current liabilities 9,367,931 1,739,404
Notes payable 186,898
Deferred income taxes 1,729,138
Operating lease liability 322,205
TOTAL LIABILITIES 11,606,172 1,739,404
Commitments and contingencies (Note 13)
Stockholders’ equity
Preferred stock $0.001 par value; 10,000,000 shares authorized, none issued and
outstanding
Common stock $0.001 par value; 500,000,000 shares authorized, 20,166,740 and
11,233,223 shares issued and outstanding as of March 31, 2021 and June 30, 2020,
respectively 20,167 11,233
Additional paid-in capital 104,417,852 31,918,491
Accumulated deficit (42,077,212 ) (20,535,602 )
Accumulated other comprehensive loss (955,702 )
Total stockholders’ equity 61,405,105 11,394,122
TOTAL LIABILITIES AND STOCKHOLDERS’ EQUITY $ 73,011,277 $ 13,133,526

 

Esports Entertainment Group, Inc.

Condensed Consolidated Statements of Operations

(Unaudited)

Three Months Ended March 31, Nine Months Ended March 31,
2021 2020 2021 2020
Net revenue $ 5,398,708 $ $ 7,983,293 $
Operating costs and expenses:
Cost of revenue 2,321,620 4,249,889
Sales and marketing 2,399,200 84,249 4,891,688 184,175
General and administrative 6,291,388 466,809 14,082,111 1,728,695
Total operating expenses 11,012,208 551,058 23,223,688 1,912,870
Operating loss (5,613,500 ) (551,058 ) (15,240,395 ) (1,912,870 )
Other income (expense):
Interest expense (23,479 ) (2,285,792 )
Net amortization of debt discount and premium on convertible debt (674,946 ) (1,225,205 )
Change in fair value of derivative liabilities (6,952,798 ) (5,865,451 )
Change in fair value of warrant liability (5,358,313 ) (4,729,924 )
Change in fair value of contingent consideration (1,305,804 ) (1,305,804 )
Loss on extinguishment of debt (2,795,582 )
Gain on warrant exchange 1,894,418 1,894,418
Other non-operating income (loss) (165,464 ) 32 (265,486 ) (25,779 )
Loss before income taxes (12,443,080 ) (6,307,831 ) (21,541,610 ) (12,216,261 )
Income tax
Net loss $ (12,443,080 ) $ (6,307,831 ) $ (21,541,610 ) $ (12,216,261 )
Basic and diluted loss per common share $ (0.73 ) $ (1.02 ) $ (1.54 ) $ (2.04 )
Weighted average number of common shares outstanding, basic and diluted 16,950,275 6,183,944 13,974,197 5,989,619

 

Adjusted EBITDA

The table below presents our Adjusted EBITDA reconciled to our net loss, the closest U.S. GAAP measure, for the periods indicated:

Esports Entertainment Group, Inc.

Adjusted EBITDA

Reconciliation to GAAP Results

Three months ended March 31, Nine months ended March 31,
2021 2020 2021 2020
Net loss $ (12,443,080 ) $ (6,307,830 ) $ (21,541,610 ) $ (12,216,261 )
Adjusted for:
Depreciation and amortization 882,951 2,486 1,687,161 18,013
Interest (income) expense, net 23,479 2,285,792
Stock-based compensation (1) 743,527 3,055,118 448,434
Transaction-related costs (2) 1,340,245 1,435,788
Litigation, settlement, and related costs (3) 508,689 508,689
Change in fair value of warrant liability 5,358,313 4,729,924
Change in fair value of contingent consideration 1,305,804 1,305,804
Loss on extinguishment of debt 2,795,582
Gain on warrant exchange (1,894,418 ) (1,894,418 )
Net amortization of debt discount and premium on convertible debt 674,946 1,225,205
Change in fair value of derivative liabilities 6,952,798 5,865,451
Other non-operating costs 165,464 33 265,486 25,779
Adjusted EBITDA $ (2,138,087 ) $ (548,506 ) $ (8,553,640 ) $ (1,446,423 )

 

(1) The amounts for the three months ended March 31, 2021 includes stock-based compensation expenses resulting from the issuance of equity awards to employees, non-employee directors and non-employee consultants for services.

(2) Includes transaction advisory, consulting, accounting and legal expenses for acquisition related activities

(3) Includes primarily external legal costs related to litigation and litigation settlement costs deemed unrelated to our core business operations.

Esports Entertainment Group’s EGL and Helix eSports Partner with Riot Games to Host LCS Proving Grounds Tournament

Newark, New Jersey–(Newsfile Corp. – May 14, 2021) – Esports Entertainment Group, Inc. (NASDAQ: GMBL) (NASDAQ: GMBLW) (or the “Company”) is pleased to announce EGL and Helix eSports have partnered with Riot Games to host their Summer 2021 North American LCS Proving Grounds tournament. The tournament will unfold over 3 weeks starting on July 12th & 13th, with the next set of round dates taking place on the following weeks, July 19th & 20th, and ending on July 26th & July 27th (Grand Finals).

The Grand Finals boasts a $10,000 prize pool and teams will earn tiered qualification points based on their placement for their shot to move into the LCS Proving Grounds. While the exact format of the tournament has not been revealed yet, it will follow a traditional bracket format with the best teams moving on to compete in the Grand Finals for their shot to move into the LCS Proving Grounds penultimate event.

“Hosting the LCS Proving Grounds is a major win for our tournament-focused entertainment pillar”,
stated Magnus Leppäniemi, President of Esports for Esports Entertainment Group.

The 2021 LCS season is the fourth year of Riot’s North American League Championship Series, a professional esports league for the multiplayer online battle arena PC game League of Legends. LCS is the top level of professional League of Legends in the US and Canada. The 2020 LCS summer split viewership soared 72 percent over 2019, with 34.7 million total hours viewed and peak viewership of 551,679 viewers.

“We are excited to partner with Riot Games on one of the most exciting annual esports tournaments globally,” stated Murph Vandervelde, co-founder of Helix eSports. “This is a great opportunity to provide our ecosystem of amateur teams with a chance to take the next step in their esports careers. This fits in perfectly with our mission of driving a more transparent amateur to pro pipeline.”

In January 2021, Esports Entertainment Group completed its acquisition of EGL and signed a binding agreement for its acquisition of Helix eSports.

Helix eSports owns five esports centers, including two of the five largest centers in the US, where they deliver world-class customer service, esports programming and gaming infrastructure. Helix offers a variety of experiences including casual play, competitive tournaments, STEM programming, high school leagues, large groups and esports bootcamps all with the goal of leveling the playing field in esports and providing equitable access to technology. Their centers have become the destination for social and competitive gamers alike with monthly tournaments and unique experiences.

EGL is a B2B-centric provider of live and online events and tournaments where gamers can compete and enjoy a wide range of content relating to esports and video games on a proprietary technology platform with over 350K registered gamers. Services include full turnkey esports events, live broadcast production, game launches, and online branded tournaments.

About Esports Entertainment Group

Esports Entertainment Group, Inc. is an esports and iGaming company. The Company maintains offices in New Jersey, the UK and Malta. For more information visit www.esportsentertainmentgroup.com.

FORWARD-LOOKING STATEMENTS

The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

U.S. Investor Relations
RedChip Companies, Inc.
Dave Gentry
407-491-4498
[email protected]

Media & Investor Relations Inquiries
[email protected]

Esports Entertainment Group to Host Third Quarter Fiscal Year 2021 Financial Results Call on May 17 at 4:30 p.m. ET

Newark, New Jersey–(Newsfile Corp. – May 12, 2021) – Esports Entertainment Group, Inc. (NASDAQ: GMBL) (NASDAQ: GMBLW) (or the “Company”), an esports and online gambling company, will host a conference call and webcast on Monday, May 17 at 4:30 p.m. ET to answer questions about the Company’s operational and financial highlights for the third quarter of fiscal year 2021 and other recent developments.

Event: Esports Entertainment Group Third Quarter Fiscal Year 2021 Conference Call
Date: Monday, May 17, 2021
Time: 4:30 p.m. Eastern Time
Live Call: + 1-800-437-2398 (U.S. Toll-Free) or + 1-323-289-6576 (International)
Webcast: http://public.viavid.com/index.php?id=144979

For interested individuals unable to join the conference call, a dial-in replay of the call will be available until May 31, 2021 and can be accessed by dialing +1-844-512-2921 (U.S. Toll Free) or +1-412-317-6671 (International) and entering replay pin number: 6038629.

About Esports Entertainment Group

Esports Entertainment Group, Inc. is an esports and online gambling company. The Company operates a number of entities across three key pillars: 1) esports entertainment and infrastructure, 2) esports wagering, 3) iGaming. The Company maintains offices in New Jersey, the UK and Malta. The Company maintains offices in New Jersey, the UK and Malta. For more information visit www.esportsentertainmentgroup.com.

Forward-Looking Statements

The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

U.S. Investor Relations
RedChip Companies, Inc.
Dave Gentry
407-491-4498
[email protected]

Media & Investor Relations Inquiries
[email protected]

Liquipedia.net Partners with Esports Entertainment Group’s VIE.bet, the World’s Most Transparent Esports Betting Platform

Liquipedia and VIE.bet to launch tech-enabled responsible betting integration

Newark, New Jersey–(Newsfile Corp. – April 16, 2021) – Esports Entertainment Group, Inc. (NASDAQ: GMBL) (NASDAQ: GMBLW) (or the “Company”) and its secure esports betting platform VIE.bet have partnered with Liquipedia.net, the world’s largest esports wiki and an affiliate of top esports organization Team Liquid. VIE.bet and Liquipedia will partner to create the most community-centric and responsible betting integration in esports, launching May 3, 2021.

Through their alliance, VIE.bet will be integrated into select Liquipedia pages, allowing Liquipedia’s millions of monthly visitors to see betting odds and place bets through VIE while having a safe experience. By partnering together, Liquipedia and VIE.bet are able to instill safety mechanisms that ensure betting information is only shown to users of legal age in VIE’s 150 whitelisted jurisdictions around the world, with another license in New Jersey pending. Betting information will be shown with visible guidelines on gambling safety, and users who prefer not to see sports betting odds will have the option to toggle them off. In partnership with VIE.bet, Liquipedia will also be publishing Esports Betting Advertising Guidelines as a Commons Wiki resource, in order to establish esports industry-wide best practices for safety, integrity and accountability in betting advertisements and partnerships.

VIE.bet and Liquipedia are committed to collaborating with enforcement and integrity institutions dedicated to safe and responsible esports betting and advertising. This includes working with the Esports Integrity Coalition (ESIC), a not-for-profit association taking responsibility for disruption, protection, investigation and prosecution of all forms of cheating in esports. In 2019, the coalition designated Esports Entertainment Group an Anti-Corruption Supporter, enabling VIE.bet to participate in ESIC’s global suspicious bet alert system, contribute to anti-corruption education initiatives, and tap into ESIC’s accumulated best practices for sports betting.

Grant Johnson, CEO of Esports Entertainment Group, said: “Esports communities have incredible passion and competitive drive, which makes for an exciting betting landscape. Unfortunately, that passion and drive is often taken advantage of, and there’s significant distrust towards betting platforms in the space. We believe there’s a better way forward in esports betting that comes from collaboration with trusted institutions. We’re proud to work with Liquipedia and VIE.bet on this new initiative, and we’re confident in VIE.bet’s ability to foster an active esports betting community by building a safe, trusted experience.”

Bux Syed, Director of VIE, said: “Liquipedia has been part of my daily life for at least 10 years. I use them to check the latest tournaments, upcoming matches and results; me and 700 million other esports fans like me visit their platform each year. As a new esports betting brand, we’re aiming to grow our brand through community based projects. It’s a no brainer for us to partner with Liquipedia and its community to educate esports fans about safe and regulated gambling. My team and I are extremely excited to work with the Liquipedia team, and we’re looking forward to introducing VIE and engaging with its community.”

Erik Saler, Head of Liquipedia, said: “A lot of esports sites have integrated betting in careless ways, sadly. As one of the largest resources in esports we not only felt a responsibility to do this better, but we also felt that if we do it right – with the right partner, in the right way – we could help improve betting in esports as a whole and make it safer for all. We are proud to have found like-minded allies in VIE.bet who share our values of community, safety, responsibility, and integrity.”

About Esports Entertainment Group

Esports Entertainment Group is a full stack esports and online gambling company fueled by the growth of video-gaming and the ascendance of esports with new generations. Our mission is to help connect the world at large with the future of sports entertainment in unique and enriching ways that bring fans and gamers together. Esports Entertainment Group and its affiliates are well-poised to help fans and players to stay connected and involved with their favorite esports. From traditional sports partnerships with professional NFL/NHL/NBA/FIFA teams, community-focused tournaments in a wide range of esports, and boots-on-the-ground LAN cafes, EEG has influence over the full-spectrum of esports and gaming at all levels. The Company maintains offices in New Jersey, the UK and Malta. For more information visit www.esportsentertainmentgroup.com.

About Liquipedia.net

Liquipedia is the world’s largest esports wiki, made by – and for – the esports community. Liquipedia is the go-to resource for live updated results, tournament overviews, team and player profiles, and game information for 30 distinct games and esports, with new content being added daily. Holding strongly to its values of community, safety, and integrity, Liquipedia provides free access to the information on its wikis through an API and maintains a highly active community of contributors, volunteers, and esports enthusiasts. Learn more about Liquipedia at liquipedia.net and or join the conversation on Liquipedia’s Discord.

Media & Investor Relations Inquiries

For Esports Entertainment Group:
[email protected]

ggCircuit Announces Crypto Mining Application for LAN Centers

Newark, New Jersey–(Newsfile Corp. – April 15, 2021) – Esports Entertainment Group, Inc. (NASDAQ: GMBL) (NASDAQ: GMBLW) (or the “Company”) announced that ggCircuit is planning next month to launch its newest product, ggFuze, which is a distributed computing platform. The first application of this product will be a beta version of a custom-built crypto mining application which will be offered to a pilot group of LAN centers representing tens of thousands of high-end gaming PCs across its network. Originally developed in tandem with Helix Esports and Genji Analytics, the crypto mining application enables center owners to utilize idle computing power to passively mine for Ethereum by opting into the initiative with the click of a button. The software algorithm will automatically evaluate the hardware of the gaming PC and optimize the mining of coins so long as certain price parameters are met and the PC is not in use for gaming.

“Crypto mining during idle machine time is a request that many of our customers have been asking for and we are excited to be able to offer it as the launch application of our distributed computing product ggFuze,” said Zack Johnson, CEO of ggCircuit. “This is a great example of the synergies between ggCircuit, Helix and Genji and I am excited about these companies coming together under the EEG banner.”

“As a center owner, I know how valuable it can be to get extra revenue from the idle computing power in our facilities.” said Jack Vandervelde, Co-Founder at Helix Esports. “We’re pleased that through ggCircuit’s network, other centers can have access to this solution at the click of a button.”

ggCircuit is a B2B software company that provides cloud-based management for LAN centers, a tournament platform, and integrated wallet/point-of-sale solutions for enterprise customers. Helix eSports owns five esports centers, including two of the five largest centers in the US, where they deliver world-class customer service, esports programming and gaming infrastructure. Esports Entertainment Group agreed to acquire ggCircuit and Helix in a combined transaction valued at $43 million. The deal is expected to close this quarter.

About Esports Entertainment Group

Esports Entertainment Group is a full stack esports and online gambling company fueled by the growth of video-gaming and the ascendance of esports with new generations. Our mission is to help connect the world at large with the future of sports entertainment in unique and enriching ways that bring fans and gamers together. Esports Entertainment Group and its affiliates are well-poised to help fans and players to stay connected and involved with their favorite esports. From traditional sports partnerships with professional NFL/NHL/NBA/FIFA teams, community-focused tournaments in a wide range of esports, and boots-on-the-ground LAN cafes, EEG has influence over the full-spectrum of esports and gaming at all levels. The Company maintains offices in New Jersey, the UK and Malta. For more information visit www.esportsentertainmentgroup.com.

FORWARD-LOOKING STATEMENTS

The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

U.S. Investor Relations
RedChip Companies, Inc.
Dave Gentry
407-491-4498
[email protected]

Denver Broncos Sign Esports Entertainment Group as its Esports Tournament Club Provider in Multi-Year Deal

Newark, New Jersey–(Newsfile Corp. – March 25, 2021) – Esports Entertainment Group, Inc. (NASDAQ: GMBL) (NASDAQ: GMBLW) (or the “Company”) signed a multi-year partnership with the Denver Broncos to be the NFL franchise’s esports tournament provider. As part of the multi-year agreement, the Company will operate esports tournaments for the Broncos utilizing its Esports Gaming League (“EGL”) platform.

“We are quickly becoming the go-to solutions provider for the esports programs of major sports franchises,” said Grant Johnson, CEO of Esports Entertainment Group. “We are excited to add the Broncos to our growing roster of top-tier professional sports organizations and look forward to helping the team strengthen connections and engagement with their loyal fans.”

As a proud partner of the Broncos, Esports Entertainment Group will leverage player imagery within the Broncos local market and will also work with Broncos players to create custom videos that will promote the tournaments and be featured in the Broncos extensive ongoing digital marketing efforts spanning social, email, mobile, and online channels.

“The rising popularity of esports has led to the launch of high school and college esports programs across Colorado,” said Brady Kellogg, Denver Broncos Senior Vice President of Corporate Partnerships. “Partnering with Esports Entertainment Group will provide us with the platform to deepen and increase engagement with our fans. We look forward to a mutually rewarding relationship, featuring exciting tournaments at Empower Field at Mile High and unique interactions with Broncos players.”

“The Broncos, like other top teams in the NFL, NHL, and more, recognize the quality of our robust platform and its ability to meet the demanding needs of large-scale deployments,” said Magnus Leppäniemi, EVP Esports at Esports Entertainment Group. “We look forward to increasing our penetration of this exciting high-profile segment in the months ahead.”

EGL enables live and online events and tournaments where gamers can compete and enjoy a wide range of content relating to esports and video games on a proprietary technology platform. Services include full turnkey esports events, live broadcast production, game launches, and online branded tournaments.

About Esports Entertainment Group

Esports Entertainment Group, Inc. is an esports and online gambling company. The Company operates a number of entities across three key pillars: 1) esports entertainment and infrastructure, 2) esports wagering, 3) iGaming. The Company maintains offices in New Jersey, the UK and Malta. The Company maintains offices in New Jersey, the UK and Malta. For more information visit www.esportsentertainmentgroup.com.

FORWARD-LOOKING STATEMENTS

The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

U.S. Investor Relations
RedChip Companies, Inc.
Dave Gentry
407-491-4498
[email protected]

Media & Investor Relations Inquiries
[email protected]

 

Esports Entertainment Group Interview to Air on Bloomberg TV in the U.S. on the RedChip Money Report(R)

Newark, New Jersey–(Newsfile Corp. – March 12, 2021) – Esports Entertainment Group, Inc. (NASDAQ: GMBL), (NASDAQ: GMBLW) (or the “Company”), an esports entertainment and online gambling company, an interview with CEO Grant Johnson will air on The RedChip Money Report® on Bloomberg TV in the US on Saturday, March 13, at 7 p.m. local time in 73M homes across the United States. The RedChip Money Report® also airs on Bloomberg International in Europe in 100M homes at 6 pm local time on Sundays.

In the exclusive interview, Johnson discusses the Company’s recent acquisitions and plans for growth in the rapidly expanding global esports market.

To view the interview segment, please visit:

Cannot view this video? Visit:
https://www.youtube.com/watch?v=huZ3QQf7Frk

“The RedChip Money Report” delivers insightful commentary on small-cap investing, interviews with Wall Street analysts, financial book reviews, as well as featured interviews with executives of public companies.

About Esports Entertainment Group

Esports Entertainment Group is a full stack esports and online gambling company fueled by the growth of video-gaming and the ascendance of esports with new generations. Our mission is to help connect the world at large with the future of sports entertainment in unique and enriching ways that bring fans and gamers together. Esports Entertainment Group and its affiliates are well-poised to help fans and players to stay connected and involved with their favorite esports. From traditional sports partnerships with professional NFL/NHL/NBA/FIFA teams, community-focused tournaments in a wide range of esports, and boots-on-the-ground LAN cafes, EEG has influence over the full-spectrum of esports and gaming at all levels. The Company maintains offices in New Jersey, the UK and Malta. For more information visit www.esportsentertainmentgroup.com.

FORWARD-LOOKING STATEMENTS

The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

U.S. Investor Relations
RedChip Companies, Inc.
Dave Gentry
407-491-4498
[email protected]

Media & Investor Relations Inquiries
[email protected]

Esports Entertainment Group Expands its VIE.bet Esports Betting Brand into Latin America with Two New Marketing Partnerships

Newark, New Jersey–(Newsfile Corp. – March 11, 2021) – Esports Entertainment Group, Inc. (NASDAQ: GMBL), (NASDAQ: GMBLW) (or the “Company”), an esports entertainment and online gambling company, announced today that it signed two marketing agreements, expanding its VIE.bet esports betting brand into Latin America through sponsorships deals with Infamous Gaming, Peru’s largest esports organization, and Movistar Liga Pro Gaming league, produced by Live Media Esports Entertainment, one of the most innovative and fastest growing esports leagues in Latin America.

“The exciting partnership between Infamous Gaming and our VIE.bet brand is a crucial first step in our expansion into Latin America,” stated Bux Sayed, Head of Esports Betting for Esports Entertainment Group. “Infamous is a well-known and popular Peruvian based esports team with rosters in titles such as Dota 2, CS:GO and Rainbow 6. Their Dota 2 team has participated in the biggest esports events on offer, including the coveted International twice. We are thrilled to partner with them as they seek to make it to the largest stage once again.”

“Our Malta license enabled us to pursue these great opportunities, and we look forward to providing further updates on expansions of VIE.bet moving forward,” stated Grant Johnson, CEO of Esports Entertainment Group. “Latin America is a big esports betting market. We are excited to work with top partners like Infamous and Live Media Esports Entertainment to accelerate the rollout of our VIE.bet brand in the region.”

The Latin American esports market is the third largest globally and growing more than 17% annually.

About Esports Entertainment Group

Esports Entertainment Group is a full stack esports and online gambling company fueled by the growth of video-gaming and the ascendance of esports with new generations. Our mission is to help connect the world at large with the future of sports entertainment in unique and enriching ways that bring fans and gamers together. Esports Entertainment Group and its affiliates are well-poised to help fans and players to stay connected and involved with their favorite esports. From traditional sports partnerships with professional NFL/NHL/NBA/FIFA teams, community-focused tournaments in a wide range of esports, and boots-on-the-ground LAN cafes, EEG has influence over the full-spectrum of esports and gaming at all levels. The Company maintains offices in New Jersey, the UK and Malta. For more information visit www.esportsentertainmentgroup.com.

FORWARD-LOOKING STATEMENTS

The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

U.S. Investor Relations
RedChip Companies, Inc.
Dave Gentry
407-491-4498
[email protected]

Media & Investor Relations Inquiries
[email protected]

Esports Entertainment Group to Present at LD Micro (Zoom Edition)

Newark, New Jersey–(Newsfile Corp. – March 9, 2021) – Esports Entertainment Group, Inc. (NASDAQ: GMBL) (NASDAQ: GMBLW) (or the “Company”), an esports entertainment and online gambling company, announced today that CEO Grant Johnson will present virtually at the upcoming Zooming with LD event on Thursday, March 11, 2021 at 11:00 a.m. ET/8:00 a.m. PT. Johnson will take questions from the audience after the presentation.

Investors and other individuals may access the virtual presentation by registering here:

https://us02web.zoom.us/webinar/register/WN_S_D5D050Q2mYZk6fUnylXA

“We are delighted to have one of the most popular names in the micro-cap space present to our community. Grant, Jeff, and the entire team should be proud of what they have built, and I am looking forward to hearing about their new developments,” stated Chris Lahiji, Founder of LD Micro.

About Esports Entertainment Group

Esports Entertainment Group is a full stack esports and online gambling company fueled by the growth of video-gaming and the ascendance of esports with new generations. Our mission is to help connect the world at large with the future of sports entertainment in unique and enriching ways that bring fans and gamers together. Esports Entertainment Group and its affiliates are well-poised to help fans and players to stay connected and involved with their favorite esports. From traditional sports partnerships with professional NFL/NHL/NBA/FIFA teams, community-focused tournaments in a wide range of esports, and boots-on-the-ground LAN cafes, EEG has influence over the full-spectrum of esports and gaming at all levels. The Company maintains offices in New Jersey, the UK and Malta. For more information visit www.esportsentertainmentgroup.com.

About LD Micro

LD Micro aims to be the most important resource in the micro-cap world. Whether it is the index, comprehensive data, or hosting the most influential events on an annual basis, LD’s sole mission is to be invaluable for all those interested in finding the next generation of great companies.

http://www.ldmicro.com

FORWARD-LOOKING STATEMENTS

The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

U.S. Investor Relations
RedChip Companies, Inc.
Dave Gentry
407-491-4498
[email protected]

Media & Investor Relations Inquiries
[email protected]

Esports Entertainment Group CEO Grant Johnson to be Interviewed on Varney & Co. on Fox Business on March 8

Newark, New Jersey–(Newsfile Corp. – March 8, 2021) – Esports Entertainment Group, Inc. (NASDAQ: GMBL) (NASDAQ: GMBLW) (or the “Company”), an esports entertainment and online gambling company, today announced CEO Grant Johnson will appear on Varney & Co. on Fox Business on Monday, March 8, 2021 at 10:25 a.m. ET.

“Since we began trading on Nasdaq just under one year ago, we have put together a long list of major accomplishments that have positioned us for continued success in the rapidly growing esports market,” said Grant Johnson, CEO of Esports Entertainment Group. “I look forward to sharing some of these successes and our plans for the future with the Varney & Co. audience.”

Johnson is expected to discuss the Company’s partnerships with a growing number of top professional sports franchises, including the New England Patriots, as well as the growth of esports and how Esports Entertainment Group is positioned to serve this dynamic market.

Varney & Co. is hosted by British-American economic and political commentator Stuart Varney and features coverage of market and current events as well as interviews and commentary with Wall Street experts.

About Esports Entertainment Group

Esports Entertainment Group is a full stack esports and online gambling company fueled by the growth of video-gaming and the ascendance of esports with new generations. Our mission is to help connect the world at large with the future of sports entertainment in unique and enriching ways that bring fans and gamers together. Esports Entertainment Group and its affiliates are well-poised to help fans and players to stay connected and involved with their favorite esports. From traditional sports partnerships with professional NFL/NHL/NBA/FIFA teams, community-focused tournaments in a wide range of esports, and boots-on-the-ground LAN cafes, EEG has influence over the full-spectrum of esports and gaming at all levels. The Company maintains offices in New Jersey, the UK and Malta. For more information visit www.esportsentertainmentgroup.com.

FORWARD-LOOKING STATEMENTS

The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

Contact:

U.S. Investor Relations
RedChip Companies, Inc.
Dave Gentry
407-491-4498
[email protected]

Media & Investor Relations Inquiries
[email protected]